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The first anniversary!

A full year has passed since we uploaded the first binary release to the sourceforge file service. We have allocated most of our time since then to improve ViLE by changing and/or improving the parts that were flawed, but we have still managed to implement partial support for 12 new titles in addition to the three we already have officially support for, so we hope to report new releases more rapidly in the year to come. We also intend to continue to enhance and improve the core engine, we want all standard Visual Novel features such as automode and skipping read text to work consistently across titles, full UNICODE support, a hashbased translation interface, OSX build system and numerous other features in place before the next anniversary writeup.

Finally I would like to thank all the team members for their excellent work this year, as well as officially welcoming our newest member, Kile, who has already proven himself vital to the project.

OSX Beta testers wanted!

Kile has been working on OSX support lately, he has successfully compiled ViLE natively and is now preparing a cross-compiler so we can maintain a binary release directly from our Linux boxes. But we still need access to physical macs in order to test and verify our builds, so we now turn to the community for Mac owners with huge eroge collections and a desire to make OSX a first class citizen for visual novels. Read on and pass us an email if you are interested!

ViLE 0.4.8 released!

We have finally started rolling out ViLE 0.4, the first version of the engine to be a standalone generic product. This version is a complete overhaul of the core components of ViLE, we have included ffmpeg and fluidsynth for broad format support and increased stability, stripped down the resource system and optimized it for a smaller memory footprint and faster execution, fixed numerous bugs and implemented loads of new features. We have also added full support for Dividead, and have several other titles waiting in the pipeline.

Building the latest VileVN natively under Windows

I'll be taking as many shortcuts as I can so this won't be a long and involved process. I'll also provide instructions to build the most recent vilevn development release in said environment.

First, grab TDM-GCC to use as our mingw base. I would suggest the webdl installer for simplicity's sake. Install the 32-bit version, including all of the compilers (or at least the C, C++, and fortran ones...I don't think the others are used here, but it doesn't hurt to have them). You probably want to uncheck the Add to Path option...I'll show you a good way to work around that.

Next, grab MSYS and unpack it somewhere. Copy the entire contents inside the msys subfolder to the root of your new TDM install. Now, you will want to make a slight tweak to your msys.bat file, so open it up (preferably in notepad++ or pspad or some other text editor that can properly read UNIX line endings). Towards the bottom, find the lines:

if NOT EXIST %WD%sh.exe goto notfound

and add a line below that says:

set PATH=%PATH%;%CD%\bin;%CD%\mingw\bin;%CD%\mingw32\bin

Save and run msys.bat

Now, lets start out by getting the bare essential build tools. You should be able to copy these lines verbatim into your msys shell.

echo Autoconf
wget$vrs.tar.gz -O .tmpfile && tar xvf .tmpfile
cd autoconf-$vrs
./configure --prefix=/mingw && make && make install && cd ..

echo Automake
wget$vrs.tar.gz -O .tmpfile && tar xvf .tmpfile && rm .tmpfile
cd automake-$vrs
./configure --prefix=/mingw && make && make install
cd ..

echo 7zip
wget$ && mkdir 7zip-$vrs

Added format support for ViLE Ripper

We have added support for a few more formats in the ViLE Ripper resource extraction and decoder utility. We now support the newer GGP format found in Ikura GDL games as well as the PCK archive format found in the JAST USA Memorial Collection, new tarballs and windows installers are rolled out for your convenience at our download page.

Ubuntu gains binary support

We think Ubuntu is the best open source desktop system around, much thanks to its superior package manager and incredible amount of software (Both stems from Debian, which was recently released on 52 (!!) CDs). Pretty much all development work has been performed in Ubuntu, including coding, memory debugging and even cross compiling windows releases. So we are very pleased to announce that the worlds Ubuntu users may now apt-get ViLE directly from our repositories at launchpad! Please read the Ubuntu instructions for further information on installing and using ViLE on Ubuntu Maverick and/or Lucid.

OSX support is dropped

Once upon a time we really wanted to bring Visual Novels to OSX, but we ended up despising Apple more and more as we struggled to make it happen. Want to compile code for our glorious platform? Thats just a quick $100 per year my friend! Need virtualization for efficient debugging and clean enviroment testing? Thats ten years of prison and 100 billion dollars in fines my sworn enemy!

Really?? $100 to access header files?? And who the heck does software development without using virtual boxes anymore? Being a niche-within-a-niche we would have to pay $50 per user of our own money just to access the headers, and we do not even want to think about what it would cost us to buy those overpriced designer-laptops for the team members.

Bugfixes for Mayclub and Nocturnal Illusion

A recent bug-report on the forums made us aware that about 2/3 of the music tracks for Nocturnal Illusion was shuffled, making the game play erroneous tracks in many scenes. We also fixed a bug that made the game drop a few words whenever the textview overflowed. The 0.3 series is now at its end, and ViLE has seen tons of usability and bugfixes (Such as the fullscreen option not working) since Mayclub VR Dating DX was first released, so we figured we should roll out new binaries for that one as well.

The respective installers has been updated so new users should just proceed as normal, but returning users are adwised to download the precompiled binaries and simply unzip them into the game folder. Either way, you can grab your copy at our download page!

ViLE gets a new face!

We got really tired of looking like a teenage fashion blog, so we decided to freeze all development efforts for a week while implementing drupal on sourceforges web hosting services. The old pivot blog was just a staffhold to help us scale up the real site at a minimal effort, and is being replaced with a redirection script as we speak.

We hope you like the new site, and would love to get some feedback and suggestions!

Bugfix for the ViLE Ripper

We have finally gotten around to fix a couple of major bugs in our resource extraction tool, making it a less confusing for new users and more suitable for the kind of ripping that end-users typically perform.

Please check out the Ripper page for further information!

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